Campaign map battles now have an icon indication of battle and who is involved. Hero units who join your forces through an army bribe will no longer keep their vassal. Can now use text box to input amounts instead of sliders in most cases Loading bar size unified throughout the game. Safety put into place to prevent armies being deleted after siege battle (Army enters town before units are loaded). Ability to save custom games now available. Selected siege towns now display both factions colours. Now all units and resources will scroll on the Village resources displayed now shows total number of resources in town. Player faction logo now displayed above owned armies without heroes. Faction logos now displayed next to town and village names. Increase relations with bandit camps price fixed. Hero portraits now display on player owned town and village info panels. Fixed issue with pooled event messages not being set active after being re-used. At the start of every new campaign, all factions are completely randomized, including unit equipment, names & coat of arms. Invasions are set as active and will happen at the appropriate season, or after the world has been played for 150 days.
Horde invasion no longer triggered as soon as the player has conquered the world. Armies now show other hero units in the army. Fixed issue where sometimes a selected party would become unselected (Even though the party is showing as selected). Gerr reference no longer being saved as Tegn (Viking units). Newly taken towns properly have hero units removed. Newly taken towns will now show when showing village destination. An issue where ship sails wouldn't generate their material resolved. Prisoner transfer All & None buttons now work. Fix for party panel closing when other panels close. Quest tracker arrow now updates correctly when a quest step is completed using an auto-resolve battle. Attacking a quest party over water no-longer loads a battle in the battle map and treats it as an auto-battle situation.
You can now train multiple peasants at once using a slider, or manually inserting the amount into the text fields. Player hero's diplomacy now increases the max gold value of the extortion, instead of decreasing it.
#Heroes v tearing the veil upgrade upgrade#
All final upgrades now work properly, and the upgrade button is disabled. Issues with final upgrades unable to be completed have been fixed. An issue with hero vassal being disconnected from towns resolved. Fixed issue where villages would replenish hired units after saving the game. Player income is now updated when an army is created. This is to balance out massive peasant army exploits. Peasants in armies now incur a daily payment per 5 peasants in the army. A bribed king will lose their king title if they desert or join forces. The scale can depend on how much food is needed to feed the remaining peasants. Peasant attrition rates now scale depending on population up to 25% for large peasant populations.
#Heroes v tearing the veil upgrade update#
Building upgrades red & green crosses now update based on available resources without the need to click away first. Siege force factions are now displayed above the siege camp. Prevention in place to prevent an extremely rare bug with merging parties duplicating. Bribing an army to join forces will now update the quest tracker arrow. Barracks final upgrade now properly recognized.